﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="4" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="60, 21, 60" />
  <property name="RotationToFaceNorth" value="1" />
  <property name="Zoning" value="none" />
  <property name="Tags" value="rural" />
  <property name="YOffset" value="-6" />
  <property name="SleeperVolumeSize" value="3, 3, 7#13, 3, 7#12, 3, 3#10, 5, 8#6, 3, 11#6, 3, 8#11, 3, 15#9, 5, 10#8, 3, 6#12, 3, 8#13, 3, 12#18, 3, 15#9, 6, 7#10, 3, 10#8, 3, 8#11, 5, 10#11, 3, 14#2, 3, 3#12, 3, 9#8, 3, 5#13, 3, 9#16, 3, 13#5, 3, 5#4, 3, 5#8, 4, 6#21, 5, 4#9, 3, 5#7, 3, 5#3, 3, 11" />
  <property name="SleeperVolumeStart" value="46, 10, 14#44, 6, 34#25, 8, 52#30, 6, 43#18, 6, 45#18, 6, 35#7, 5, 37#7, 6, 26#31, 6, 35#18, 6, 26#31, 6, 23#28, 2, 24#20, 6, 18#30, 6, 8#17, 6, 7#4, 6, 8#40, 6, 7#26, 12, 26#29, 11, 26#30, 11, 36#15, 11, 39#18, 15, 38#19, 15, 32#26, 15, 32#31, 15, 31#19, 13, 26#17, 11, 32#18, 11, 26#14, 11, 26" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,3,4,GroupGenericZombie,5,6,GroupGenericZombie,1,2,GroupGenericZombie,4,5,GroupGenericZombie,3,4,GroupGenericZombie,3,4,GroupGenericZombie,5,6,GroupGenericZombie,8,9,GroupGenericZombie,4,5,GroupGenericZombie,5,6,GroupGenericZombie,10,12,GroupGenericZombie,6,7,GroupGenericZombie,8,11,GroupGenericZombie,4,5,GroupGenericZombie,9,10,GroupGenericZombie,6,7,GroupGenericZombie,8,9,GroupGenericZombie,1,2,GroupGenericZombie,6,7,GroupGenericZombie,4,5,GroupGenericZombie,4,5,GroupGenericZombie,8,9,GroupGenericZombie,4,5,GroupGenericZombie,2,3,GroupGenericZombie,6,7,GroupGenericZombie,6,7,GroupGenericZombie,2,3,GroupGenericZombie,4,5,GroupGenericZombie,2,3" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # # # # # # # # # # # # # # # " />
  <property name="POIMarkerSize" value="3, 13, 13#3, 13, 5" />
  <property name="POIMarkerStart" value="60, 5, 8#60, 5, 43" />
  <property name="POIMarkerGroup" value="road,new" />
  <property name="POIMarkerTags" value="1#" />
  <property name="POIMarkerType" value="PartSpawn,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_rural_07,part_driveway_rural_02" />
  <property name="POIMarkerPartRotations" value="1,1" />
  <property name="POIMarkerPartSpawnChance" value="1,1" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property class="IndexedBlockOffsets">
    <property class="quest_wood">
      <property name="0" value="56, 6, 48" />
      <property name="1" value="56, 6, 49" />
      <property name="2" value="56, 6, 50" />
      <property name="3" value="56, 6, 51" />
      <property name="4" value="56, 6, 52" />
      <property name="5" value="56, 6, 53" />
      <property name="6" value="56, 6, 54" />
      <property name="7" value="46, 6, 55" />
      <property name="8" value="47, 6, 55" />
      <property name="9" value="48, 6, 55" />
      <property name="10" value="49, 6, 55" />
      <property name="11" value="50, 6, 55" />
      <property name="12" value="51, 6, 55" />
      <property name="13" value="52, 6, 55" />
      <property name="14" value="53, 6, 55" />
      <property name="15" value="54, 6, 55" />
      <property name="16" value="55, 6, 55" />
      <property name="17" value="56, 6, 55" />
    </property>
    <property class="POILight">
      <property name="0" value="30, 12, 46" />
      <property name="1" value="35, 10, 47" />
      <property name="2" value="32, 15, 49" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="53, 6, 51" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="44, 2, 28" />
      <property name="1" value="41, 15, 29" />
    </property>
    <property class="quest_feather">
      <property name="0" value="49, 6, 52" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="48, 6, 17" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="31, 20, 30" />
      <property name="1" value="30, 11, 41" />
      <property name="2" value="30, 12, 41" />
      <property name="3" value="32, 11, 41" />
      <property name="4" value="32, 12, 41" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="40, 2, 31" />
      <property name="1" value="32, 2, 32" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="31, 6, 49" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="39, 2, 32" />
      <property name="1" value="32, 6, 37" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="30, 16, 46" />
      <property name="1" value="30, 15, 47" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="39, 5, 48" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="52, 6, 41" />
    </property>
    <property class="Rally">
      <property name="0" value="55, 6, 45" />
    </property>
  </property>
  <property class="Stats">
    <property name="LightsVolume" value="4775.578" />
    <property name="TotalVertices" value="1940423" />
    <property name="TotalTriangles" value="624465" />
    <property class="BlockEntities">
      <property name="Vertices" value="1738185" />
      <property name="Triangles" value="501450" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="175478" />
      <property name="Triangles" value="96087" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="9024" />
      <property name="Triangles" value="4512" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="5648" />
      <property name="Triangles" value="2824" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="768" />
      <property name="Triangles" value="384" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="11320" />
      <property name="Triangles" value="19208" />
    </property>
  </property>
</prefab>